Sunday, December 2, 2018

Blog comments

Project Feedback

Hey guys,

So looking back at other people's blogs I really enjoyed. I made sure to leave 150 words on all three blogs. Looking at all there game designs and how they have navigated their games is very good on some. I have to say I really like using the randomiser but only some times as they can be a pain cause you have to reload if you have commented on their blogs already but it's very good to use as it helps.you explore other people's blogs I will still be using randomiser even if we don't have to use it in future.

Any working on my game I'll talk to you guys soon.

Signing off,

Leah

Alpha

Hey guys,

So change of plans I'm now doing a 2d game since my game is crashing so much. I'm doing a simple mario style dog run where you have to get as many dog treats as you can with out falling. So far it's going ok I'm behind with the game but I should have it caught up in no time I'm sure. Unity has been a pain to me but now I can use it on my laptop yay.

I'll let you know more about it soon. Talk to you later guys.

Signing off,

Leah

Sunday, November 25, 2018

Blog comments

Hey guys,

I'm back again after reading a few new blogs I never read I have to say I quite enjoyed them. I like writing comments and receiving them 😜. Just joking kinda but anyway still fond it hard to write 2 comments as I write the first one I have to be careful about how much I talk about so that I can add a second one.

Anyway that's all from me but I'll talk to you soon.

Signing off,
Leah


 Ps. This is an update I didn't realise that it didn't upload sorry.

Project Feedback

Hey guys,

I'm back again so I read and commented on three people's blogs I found it fun but hard to write 150 words but I am glad that we didn't have to write 2 150 word comment on each blog that would of been hard to do yikes. So me and randomiser had fun since I had to reload it twice as I had already commented on the blog it really wanted to comment on haha but still it was fun.

Signing off,
Leah

Ps. This is an update didn't realise that I didn't paste from word into this sorry

Saturday, November 24, 2018

First Playable

Hey guys,

So I'm actually struggling this week to do the level one I'll be working on it more this week. I can now control the character but I had to start on scratch as my laptop crash as I told you in the last blog.

At the moment I behind but I'm confident that I can catch up with the work. I have now made the character just an elf since I struggled with making a cross between human and elf.

That's all I have to say for now.

Signing off,
Leah

Wednesday, November 21, 2018

 Week 8 Comments and Feedback

Hey guys,

For this post I will be talking about the feedback. For this I will talk about the comments that have been made to me the good and the bad. In return for this I will also be talking about what I have written and how good they were or how bad they were with also improvements and details on the comments, I will also talk about the improvements that I have made or that I could do to further my writing could be. These were interesting to read and to write about. Here is what I have to say.

As reading back at all the comments I was really interested about what people have talked about. They have talked about the game that I have written and that they really we're interested in what I have said in my game. They were interested in what the game will be like and how I will do the work. From what I have read from there comments they are really excited that I have things in common with some of the other people who wrote to me in the beginning. Their writing that the people have done to me helps and also improve my work. On the other hand some of the comments that were written felt as though they have been put in just for the sake of being written. Not only that they don't seen to know what I have written in the blog comments that they have to write.

Looking back at my comments I can see the progress that I have made and I’m quite surprised at how detailed that I have become as I continued to comment on other people's blogs. I have noticed that at the beginning my words sounded forced as in I was just writing just for the sake of writing but as I progressed into my comments I noticed that for the tag and www I have found I can now talk more and with out having to force the words, it’s now more detailed bit it also better in the quantity of everything. I also now am able to write more about what they have written with out using filler words. But everything other than those problems everything has been good and I can't wait to see what else that I have to read and comment about what they write about. I really look forward to read more blogs.

I look forward reading what will be written. I looked forward to reading about what they are writing  and I can’t wait to see what they are writing about and what struggles that they have and how they have over come to this. I can't wait to see what I can write and how I can improve what I am writing and how much I will be able to write in each of the comments. I’m really excited to see what happens in the future and what I can write and how much I write.

Signing off,
Leah

Tuesday, November 20, 2018

Week 8 Reading and Writing

Hey guys,

So I’m struggling to write for this as I’m still trying out figure out what to say as the requirements for this blog is 500 words. So here is my attempt at writing it. It’s also said to spend half an hour on this but since I was struggling for words I have spent and hour and a half on this project. The extra half hour was spent on what I have written as I have noticed during all this my reading gas gotten quicker. This is what I have written so far and this is what I have written.  I hope you enjoy what I have written and I hope to hear what you guys have to say what I have written about.

Looking back at all my blogs it’s quite interesting as it goes on it is clear how far I have come along. For the reading post looking back on what I have read I have realised that it has indeed helped me through how to do things and how to write things. I have noticed that the earlier posts are the smaller and a lot less in detail and also notice that I’m writing more in quantity than I have be for. For the prototype phase and project research it’s very helpful in making the project a whole the problem I can see happening is because I have no examples or word limit I’m struggling to write for long about what I’m struggling to give so much time to what one is said or I’m spending to much time on one thing. I am now looking forward to more read and looking at what I will be reading. I’m really looking forward to looking at more tutorials to create my game as I have decided for the tutorial to make the character move around and to learn the controls of the game. Looking back at what I have read from my self plus the blogs that I have written plus the comments that I have written I can't wait to see what other people write about in their reflections and what they will write about what they have written about in their past writing and comments. I look forward to move on with the prototype and to make it look like it could happen. I’m still struggling with how to continue with talking about this because it’s still new. I look forward to reading more blogs and reading what has been a signed next week. I really loved the reading but I'm really struggling to write as I have said up above. But this is what I have written and I have done my best and I will continue to do so as writing is not my strong suit.

This is what I have written and I hope to hear what you guys think. I hope you enjoyed reading what I have written and I hope you talk about what I have written.

Signing off,
Leah

Saturday, November 17, 2018

Project Feedback

Hey guys,

Its me again. I have read a lot of final GDD and I can't wait to read a few more of these reports. I have to say that I'm struggling how to talk about how to write more than 150 words then it's quite interesting. Loved commenting on other people's blogs and I found them fun and eintertaing. I hope to read more and find new things about other people.

Can't wait to hear about the rest of the group's gdd and hear about how to do things.

Signing off,

Leah

Prototype

Hey guys,

So I don't really know what I’m to say about my prototype worth then the prototype is coming along is all I can really say. I’m enjoying making this game and I have realised a few things. First I’m finding the actual game making interesting as I have issues to struggling getting the characters to look right. I had to stop using my laptop as the system has kept crashing and I have had to keep restarting the process of making the game again. But other than that I enjoyed looking at the all the textures for the terrains I’m really looking forward to choosing which textures that I want for each texture. So far I seem a bit behind due to the technical difficulties but I feel like this a small set back and I will be able to catch up in no time.

I unfortunately have no images of what I have done so far but I will update this when I can with a screen shot if what I have done so far. Stay tuned to see what I have. I will talk to you guys soon over and out.

Signing off,
Leah

Tuesday, November 13, 2018

Final GDD

Hey guys,

Sorry for the late update didn't realise that I never published this blog. I had a bit of issues writing the dundoc GDD as it kept freezing or crashing so I ended up deleting it today and remaking it.

Anyways here's the link to my Final GDD.
https://www.dundoc.com/project/4840/final-gdd

Enjoy reading I wrote a lot more than the first one.

Signing off
Leah

Sunday, November 11, 2018

Blog comments

Hey guys,

I'm back again I was reading a few people's blogs and I really enjoyed the excitement coming off of people and I have bookmarked a few people's pages so that I can return to them and see what they are up to.

I find it a bit weird with the fact that we have to write to separate comments because as I'm starting to write I then have to be careful about how much I say in so that I have enough to talk about in the second part. Other then that issue I'm really enjoying this module and I can't wait for the second one next semester.

Signing off,
Leah.

Project Feedback

Hey guys,

I have to say I really enjoyed reading two new blogs using the randomised. Reading other people's first version of what they are going to be making is quite interesting to see and I cant wait to see how they make things in there games.

That's all for now.

Signing off
Leah.

Sunday, October 28, 2018

Blog comments

Hey Guys,

So I read 2 blogs and left 2 comments each. I found it hard to do as in my mind I wanted to put the comments in one comment post but I got through it thank God.

Talk to you later,
Leah

Feedback.

Hey guys,

I looked into two games and used the tag system I found it quite interesting to use and I realised that using actually helps me write more words as the total of my words were over 150 and I'm quite pleased with myself.

Talk to you soon,
Leah

Unity tutorial 4




Hey guys,

Me again I thought I uploaded a quick talk on this but I didn't and I apologise for that some of my blog content is gone at the moment but I will fix it. So I have to I enjoy doing the tutorials as I get to learn how to make a character how to make to terrain and then add textures into the game.

I went into the unity shop to look at some textures and I have to say I’m quite surprised at how cheap the stuff is to get. I done a quick recap by watching the tutorials again and I have to say I did struggle a bit with some of the things he was saying but still enjoyed it. From what I remember doing I mostly ended up crashing the programme and having to restart it. But I finally got it to work the fifth time I did it. This was around 8 at night so that more then likely explains why I didn't upload the tutorial straight away as I was to busy trying to get it to work right my brain decided that that was enough no more. Anyway I’m really looking forward to the next tutorial.

Talk to you later,
Leah  

Reading



Hey guys,

Sorry for the late upload as I said I will mostly be uploading on the weekends as that's the only time I can do these things. So don't judge me 😜. So I did some reading last week again I can only upload blogs on the weekend. So any way I found two articles really interesting but I had on issue I went into the paper prototype thing and just got so confused about it. This sounds interesting and I looked at it before the others so that explains the confusion maybe.

I looked at game consideration. It was quite a good read I enjoyed as it game me ideas on how to plan my project.

Here's the link:
http://www.thegamesjournal.com/articles/DesignConsiderations.shtml

Game Design Document



Hey guys,

I'm finding this to be interesting and I really can't wait to use it more when needed.

Here's my link

https://www.dundoc.com/project/4783/GDD

Talk to you later,
Leah

Sunday, October 21, 2018

Game Vision Statement



Hey guys,

So here’s what my game is.

Genre: Action, adventure and puzzles.

Gameplay: RPG (Role Playing Game) First person.

My game will be a mix of Zelda for puzzles, World of War craft for the RPG and Pokémon for the adventure. I will use these things combined together to make a game that is catching to the players and also a lot less stressful for them.

So my game goes like this: you as the main character will do some little tasks around the bar they start at. Then after you do these tasks you have a cut scene that involves the kingdom either a person injured or a group of other people will come around to the bar and cause an issue.

Through this event you decide to go on adventure to save your kingdom. You go through trails and you meet new people who you can let join you or not. As you the player  goes on this journey you will find treasure chest.

This is where the puzzle game comes in.
For the treasure chest puzzle the harder the puzzle means the treasure is the most rare thing in it. If you fail a puzzle cause you ran out of time that’s find it will respond in a different area with in 2 days. This will give the chance to still get the treasure but after three tries it will be gone and you won’t get it again just so that people will still be interested in the game.

For the characters you can choose which one you want to be like in the Sims games but without the feelings. There will be a health bar for each person but it’s only three per group you will lose a person wither you leave them in the last village you go and saved at. This will mean you won’t be able to complete some of your tasks as that character is important to that part.

For the health bar it will be a basic bar with the colour red inside it but the more health you lose the bar will go down with it. The bar will shrink until you save in a village. This won’t work if you save outside the village you need to be inside it. But for the test run it will be normal so that we can make sure there’s no bugs in the system but the bar.

For the RPG part of the game you get to develop your character as you go along. Now there is a game like that but I can’t seem to remember what it’s called at the moment. But basically you can choose what way you want your character to be improved certain things like swords will turn your character to a knight and if you improve on weapons without a specific weapon you will be an assassin.

Links to sources:
https://worldofwarcraft.com/en
https://en.m.wikipedia.org/wiki/Pokémon

Feedback



Hey guys,

I forgot to mention that I left 2 150 word comments using to www method. I really enjoyed this one as it helped make it easier for me to write more.

This is a good method if you don't know what to say.

Talk to you later,
Leah

Tuesday, October 16, 2018

Games MDA

Hey guys,

This week I read about MDA. This is what a game developer has to think about and write up about to help sell there game. The M stand for Mechanics how much time does the user have to wait for the game to start up or save. What the user needs for controls to move your character around. These are important for the game cause if the user doesn't know these things they most likely won't buy it (This is why you test the also.).

The A stands for Aesthetics this is how the game looks visually pleasing. This has more to do with the fact that the users will need to be able to enjoy the graphics but it also needs to look good so that it makes sense for the game.

The D stands for Dynamics this focus on how to get the function of the game and the story of how things work.

These are important for what you would call "planner journey" as I said before this is important for a game designer to figure out how and what makes a good game.

This is my interpretation of the articles I read. I'm having difficulty uploading links to paste into this blog.

Signing off,

Leah

Sunday, October 14, 2018

Game Idea Research



Hey guys,

So the game I have chosen to do is an action adventure game with puzzles in voiced. The story will go that the main character you choose the gender and name, is on a quest to bring peace to your kingdom and to stop the war that's been going on since you were a child.

The first key mechanism for this game will be a little time counter this means if you fail a puzzle because your to slow you will not be able access to the treasure chest puzzle for a certain amount of time. This will. Make the game a lot more interesting and people won't be able to complain about not getting something if they lose the first time.

The second key mechanism for this game will be the controls I think using the space bar to jump and then the normal arrow keys to move around will help with the game controls and make it easier to move the character around to collect the treasure to help save the kingdom.

The final key mechanism would be the health bar as being the hero of the game you can't be immortal so to speak. I believe if the character dies they should responded where they last saved which is part of what I hope to achieve in this game.

https://www.zelda.com
https://www.callofduty.com

Feedback

Blog comments: Game designs

Hey guys,

So I have read 2 blogs and I found them quite interesting they both have different ideas and different mechanism focuses and it's making me think about mine I'm still writing mine out and I'm trying to figure out what are my important mechanism for my game so you'll find out what I have chosen in my blog. This was a very insightful task to do and I can't wait to read more blogs.

Signing off

Leah

Tuesday, October 9, 2018

Game Elements


https://www.google.com/search?q=mario&safe=active&prmd=ivn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjc37LqqvrdAhXEIcAKHc3eCtAQ_AUICSgB#imgrc=wKS3ce97CnWT2M

Hey guys,

What's this I'm on time and not late. Yeah I just finished work so my brains a little funny at the moment. Bare with me now.

For this read week we had to read about game elements and I really liked it. The first one I read was called Formal Abstract Design Tool which I found very interesting. It talked about how to make game and how to talk about them. This was really interesting and I really enjoyed it.

It it took me a while to read all of them as I can't read quickly. The games articles are very interesting and I quite enjoyed the article that you could sell a game before it's even made which was quite interesting.

Links to what have read.

1. http://www.gamasutra.com/view/feature/3357/formal_abstract_design_tools.php

2. http://www.gamasutra.com/view/feature/224310/selling_a_game_before_its_done_.php

3. http://www.gamasutra.com/view/feature/218696/the_blue_shell_and_its_discontents.php


Signing off,

Leah

Sunday, October 7, 2018

Feedback Thoughts


https://www.google.ie/search?safe=active&hl=en&tbm=isch&source=hp&biw=1034&bih=557&ei=d4m6W6qXBIeKgAa394P4Dw&q=self+doubt&oq=s&gs_l=img.1.0.35i39k1l2j0l8.2014.2014.0.3757.2.2.0.0.0.0.72.72.1.1.0....0...1ac.1.64.img..1.1.72.0...0.swktZIpMfyM#imgrc=Zy-bsJI7XIczIM:

Hey Guys, 
  
For this feedback reading we were given we had to choose at least two articles to write about. The first one read was about self-doubt, I choose this one because it’s very relatable as I have issues with self-doubt even though it doesn’t seem it sometimes but it's true. I struggle talking to people that I meet the first time unless I’m already comfortable with them and my self-doubt hasn’t gotten to me. This article is very interesting in that the way he describes his issues with doubt is the same thing for and that makes him relatable to him. I will try to take his tips and put them to use for future projects and talking to people. For the second one I have read is about changing how you can change the way you take bad and negative comments if you have what they call a fixed mindset which tends to make people more brittle to comments that are negative. This was interesting, and I feel like its linked to the self-doubt that can cripple you emotionally and academically. I really enjoyed this and I can’t wait to read the other articles that are on this page.

signing Off,

Leah

Game Brainstorm

https://www.google.ie/search?safe=active&hl=en&biw=1029&bih=606&tbm=isch&sa=1&ei=DLC4W4-6MovEgAaN9qr4Bw&q=bounce+game&oq=bounce+game&gs_l=img.3..35i39k1j0i67k1j0l8.3296.7334.0.8063.8.5.0.0.0.0.749.1918.2-1j1j0j1j1.4.0....0...1c.1.64.img..5.3.1165....0.5LIa2gfD_BY#imgrc=CgriJvGG6Ubx7M:


Remake Of bounce Idea 1- one player game or multi player. 

The idea I would like to do is a remake of Bounce. I have this idea to do it because I always used to play this game when I was a child and my mum would let me use her phone. A person could spend hours on just going through the levels of the game. I’m interested in making a remake just to add my own twist onto the game and possibly make it my own. This game could then have a possible upgrade with it having a rotational camera instead of having a static one. I would like to learn how to make the camera angles change fluidly and how to make the controls simple so that anyone could use it. This topic I very interesting because you have games like sonic, Mario and even Pac man that are part of the history the game genre like bounce although Pac man is a new addition, but they are either foe Nintendo or you play them on your phone and the camera is static and that you can’t move the camera to get a better view of the track, I hope to change this with this possible game change and maybe make a story to go along with the game to get people interested in the game. The game will hopefully make since and that I don’t have issues making it. This is one type of game I would like to make it’s an interesting one to do as its one player, but I hope to make it almost like Mario kart where you can play against more than one person as a side bit. To see if this is possible I will do more research to see if it can be done.

https://en.wikipedia.org/wiki/Bounce_(video_game_series)

https://www.google.ie/search?safe=active&hl=en&biw=1029&bih=606&tbm=isch&sa=1&ei=GLC4W5-JJamXgAa1zI_oAQ&q=kingdom+hearts+dream+drop+distance&oq=kingdom+hearts+d&gs_l=img.1.0.0l10.1874192.1886716.0.1888501.27.15.0.6.6.0.224.1492.3j7j2.12.0....0...1c.1.64.img..10.17.1453.0..0i67k1j35i39k1.0.hwqHtBK5BJU#imgrc=-CMIZnoSBq2N-M: 

Adventure Game Idea 2- one player game. 

This game is completely different from the first idea. I love adventure stories as they can be different in most cases. The reason for this choice is that again as a child I would watch my uncle play these video games like Pokémon and resident evil. I used to watch him play resident evil granted only being 5 years old when I first saw him play I was hooked. I always found it interesting in watching him go through worn-out broken-down buildings trying to find the things he needed it was very interesting and I found it very amusing to watch. I as a bit of a gamer play mostly 3ds now and the games I play are Pokémon, Animal crossing, Zelda and kingdom hearts. I'm interested in making a game like Zelda but for Pc or even for android as I think a lot of gamers would in fact play the game. I would like to make it a multi character game. Unlike kingdom hearts dream drop I would let the characters complete 1 or 2 tasks then you must move on to another character whereas kingdom hearts give you a limit which can be very stressful. This will be a hard thing to do maybe but I would tackle it in stages. The first to find the story, then to design the characters and last to write storyboards. This will be quite the challenge for me as I’m not good with sticking to the story, so I must stay focused on this. I think this will be something to enjoy and I'm p to challenging myself into doing something new. I think doing a rotation view will make this game interesting and hiding the little treasure chests in the game will keep the people interested in the game this will be another challenge but it’s something I'm up for. 



Puzzle Game Idea 3- one player game. 

 For this game it would be interesting to learn how to make things interactive quest game. I would like to do a quest where the character goes through different chests and must figure out how to open the treasure in a certain time to get the items they will need to help defeat the boss battle. The reason I thought of this was going through different games and most of the time the treasure you would find isn’t all that helpful and most people end up selling it to buy something that is useful. I think this would be a great game idea since it will make putting a rare item in the most difficult puzzle worth it to the user. I only recently got into puzzle games and I really enjoy them as they can help me focus more on one task, I hope to make the game like that. For this I have two ways of tackling it. The first one is to make the game third perspective where you can partially see your character and then be able to look around from your vision to find the chest also there would be a note in the chest that will have a clue to another chest that the user has the choice of reading or not and if they don’t it disappears. The other way is to make the game point of view where you would then see a chest and given the option to open it or not if not you won’t be able to re-try to get the chest unless you start the whole level again this will give the user to make things a lot more interesting and to make the user think before they reject something they might want. 

 Game Idea - one player game. 


My last idea is to make a multiple-choice game. This game is basically a choice game with at least three choices. The story can come up laterBasically, in the story you as the main character gets introduced with a basic story for an introduction. Then they could be sent into a slight problem or something of the sort. The idea is you as the main character go around the area. You as the character you can move around areas and you can talk to characters around the area. In the game you can select a person who you want to talk to, as you talk to them your give three options on how to talk to people that you have chosen to talk to. This can make you choose which way the game can go. At the being of the story you will be given 5 question then it will bring you into the start of your game. This will help the story move onto a quest that you can choose to make it how you want. I have an interest in doing this this because I have played these games in the past and I have I always enjoyed these games where they always involve a love interest in the game, but this one is where you choose who you want after the you do a few quests, you will then be introduced to them separately. To tackle this, I would design the characters through sketch's so that I can build them easily, I would do the same buildings and the terrain. I would like to figure out what textures would suite this game and how to make things the characters more interesting. This would be an interesting game to make.