Tuesday, October 16, 2018

Games MDA

Hey guys,

This week I read about MDA. This is what a game developer has to think about and write up about to help sell there game. The M stand for Mechanics how much time does the user have to wait for the game to start up or save. What the user needs for controls to move your character around. These are important for the game cause if the user doesn't know these things they most likely won't buy it (This is why you test the also.).

The A stands for Aesthetics this is how the game looks visually pleasing. This has more to do with the fact that the users will need to be able to enjoy the graphics but it also needs to look good so that it makes sense for the game.

The D stands for Dynamics this focus on how to get the function of the game and the story of how things work.

These are important for what you would call "planner journey" as I said before this is important for a game designer to figure out how and what makes a good game.

This is my interpretation of the articles I read. I'm having difficulty uploading links to paste into this blog.

Signing off,

Leah

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