Hey Guys,
So I read 2 blogs and left 2 comments each. I found it hard to do as in my mind I wanted to put the comments in one comment post but I got through it thank God.
Talk to you later,
Leah
Showing posts with label Week 4. Show all posts
Showing posts with label Week 4. Show all posts
Sunday, October 28, 2018
Unity tutorial 4
Hey guys,
Me again I thought I uploaded a quick talk on this but I didn't and I apologise for that some of my blog content is gone at the moment but I will fix it. So I have to I enjoy doing the tutorials as I get to learn how to make a character how to make to terrain and then add textures into the game.
I went into the unity shop to look at some textures and I have to say I’m quite surprised at how cheap the stuff is to get. I done a quick recap by watching the tutorials again and I have to say I did struggle a bit with some of the things he was saying but still enjoyed it. From what I remember doing I mostly ended up crashing the programme and having to restart it. But I finally got it to work the fifth time I did it. This was around 8 at night so that more then likely explains why I didn't upload the tutorial straight away as I was to busy trying to get it to work right my brain decided that that was enough no more. Anyway I’m really looking forward to the next tutorial.
Talk to you later,
Leah
Sunday, October 21, 2018
Game Vision Statement
Hey guys,
So here’s what my game is.
Genre: Action, adventure and puzzles.
Gameplay: RPG (Role Playing Game) First person.
My game will be a mix of Zelda for puzzles, World of War craft for the RPG and Pokémon for the adventure. I will use these things combined together to make a game that is catching to the players and also a lot less stressful for them.
So my game goes like this: you as the main character will do some little tasks around the bar they start at. Then after you do these tasks you have a cut scene that involves the kingdom either a person injured or a group of other people will come around to the bar and cause an issue.
Through this event you decide to go on adventure to save your kingdom. You go through trails and you meet new people who you can let join you or not. As you the player goes on this journey you will find treasure chest.
This is where the puzzle game comes in.
For the treasure chest puzzle the harder the puzzle means the treasure is the most rare thing in it. If you fail a puzzle cause you ran out of time that’s find it will respond in a different area with in 2 days. This will give the chance to still get the treasure but after three tries it will be gone and you won’t get it again just so that people will still be interested in the game.
For the characters you can choose which one you want to be like in the Sims games but without the feelings. There will be a health bar for each person but it’s only three per group you will lose a person wither you leave them in the last village you go and saved at. This will mean you won’t be able to complete some of your tasks as that character is important to that part.
For the health bar it will be a basic bar with the colour red inside it but the more health you lose the bar will go down with it. The bar will shrink until you save in a village. This won’t work if you save outside the village you need to be inside it. But for the test run it will be normal so that we can make sure there’s no bugs in the system but the bar.
For the RPG part of the game you get to develop your character as you go along. Now there is a game like that but I can’t seem to remember what it’s called at the moment. But basically you can choose what way you want your character to be improved certain things like swords will turn your character to a knight and if you improve on weapons without a specific weapon you will be an assassin.
Links to sources:
https://worldofwarcraft.com/en
https://en.m.wikipedia.org/wiki/Pokémon
Feedback
Hey guys,
I forgot to mention that I left 2 150 word comments using to www method. I really enjoyed this one as it helped make it easier for me to write more.
This is a good method if you don't know what to say.
Talk to you later,
Leah
Tuesday, October 16, 2018
Games MDA
Hey guys,
This week I read about MDA. This is what a game developer has to think about and write up about to help sell there game. The M stand for Mechanics how much time does the user have to wait for the game to start up or save. What the user needs for controls to move your character around. These are important for the game cause if the user doesn't know these things they most likely won't buy it (This is why you test the also.).
The A stands for Aesthetics this is how the game looks visually pleasing. This has more to do with the fact that the users will need to be able to enjoy the graphics but it also needs to look good so that it makes sense for the game.
The D stands for Dynamics this focus on how to get the function of the game and the story of how things work.
These are important for what you would call "planner journey" as I said before this is important for a game designer to figure out how and what makes a good game.
This is my interpretation of the articles I read. I'm having difficulty uploading links to paste into this blog.
Signing off,
Leah
This week I read about MDA. This is what a game developer has to think about and write up about to help sell there game. The M stand for Mechanics how much time does the user have to wait for the game to start up or save. What the user needs for controls to move your character around. These are important for the game cause if the user doesn't know these things they most likely won't buy it (This is why you test the also.).
The A stands for Aesthetics this is how the game looks visually pleasing. This has more to do with the fact that the users will need to be able to enjoy the graphics but it also needs to look good so that it makes sense for the game.
The D stands for Dynamics this focus on how to get the function of the game and the story of how things work.
These are important for what you would call "planner journey" as I said before this is important for a game designer to figure out how and what makes a good game.
This is my interpretation of the articles I read. I'm having difficulty uploading links to paste into this blog.
Signing off,
Leah
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