Sunday, February 10, 2019

annotated bibliography

Hey guys,

This article is about how to create a character with depth and how to make the character most relatable. It goes into the depths of do's and don'ts of a good character. They speak about the most successful part of a story that they believe to be a one of the best animation that year as it creates a relatable character and played around with the actual name of a character that you wouldn't realise until you re-watch it again. He really captures the person in the way he talks about the movie and the do's and don'ts of character design.

Link: https://chrisoatley.com/character-design-goes-deep/


This article has tips and ways to make an audience connect with the story on a personal level. They explain most of these stories aren't about how magical they are but how you can use sciences mostly neurology to get the audience to have a great way to connect with each character that you have created. It gives you tips in how to keep the audience from leaving if a movie or to stop playing the game from lack of content and connections to the character. This article will be helpful for it helps to create a great story line and to keep the audience from losing focus.

Link: https://www.scienceofpeople.com/how-to-tell-a-story/


This is about bow colour can effect you. This is important as if you we're to draw or make a game you will need to think about what colours to use. This talks about how colour is attached to certain words like red for danger or anger where as white stand for pure or innocent. The article talks about how to create emotional thoughts through colour and how it's important to use colour carefully when it comes to designing anything. Like if a room is yellow you could feel anxious but if it was a different colour like blue it could be more calming.

Link: https://www.verywellmind.com/color-psychology-2795824

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